Domino is a tile game with very simple rules, and many variations on those rules. It’s a fun and educational game for kids, especially when the pieces are shaped like animals or trains. Some versions of domino are also used to teach counting and math skills. The most common games of domino involve emptying one’s hand while blocking opponents’ play. The number of points scored can vary by game, too. Scoring methods include counting the pips in the losing players’ hands or the total number of tiles left on the board.
The earliest known use of domino is in the mid-18th century in Italy and France. The earliest western dominoes were small square clay tiles with an arrangement of spots, called pips, on one side and blank or identically patterned on the other. These were introduced into England toward the end of the 18th century. Since then, dominoes have been made of wood, plastic, metal and other materials. The modern version of the game has large, rectangular plastic tiles with an arrangement of pips on both sides.
Most domino games are positional, meaning that each player in turn places a domino edge to edge against another domino with the same number of matching spots on both tiles or forming some specified total. Each domino has a number, called an identity, on the side facing the player and is blank or identifies its number with an arrangement of spots (see the image to the right).
When a domino is placed on top of another domino, it forms a link and begins transferring energy from the first domino to the next. This transfer of energy is referred to as the Domino Effect. When the first domino falls, most of its potential energy converts to kinetic energy that pushes the next domino over. The Domino Effect is then transferred to the next domino and so on until all the dominoes have fallen.
Hevesh is an expert at creating mind-blowing domino setups. When she designs an installation, she starts by considering the theme or purpose of the work and brainstorming images that might be useful. Once she has a plan, she makes test versions of each section of the arrangement to make sure that it works properly. She then assembles the larger 3-D sections before adding flat arrangements and finally the lines of dominoes that connect the entire piece.
She is a master of many weapons and has the ability to influence the laws of probability to shift odds in her favor. She is also an exceptional athlete, martial artist and linguist. Able to control mutant emotions, she once used her powers to help defeat the Armajesuits who had kidnapped her. After that, she joined Xavier’s X-Corporation and hindered John Sublime’s Third Species mutant organ harvesting scheme.
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